Hush Darkrose is not as smart as she thinks she is

Hush Darkrose reuploaded all of her skin textures following disclosures on this blog of watermark evidence proving that she ripped textures from both Curio and League.

What she apparently forgot: any version from before the texture change is still out there, and once a texture is uploaded, it stays on LL’s asset servers even if she deletes it from her inventory and even if every skin using that texture is deleted by everyone who has it. There are ways of finding the underlying UUID of a texture asset. See the image below in which the UUID of a Hush demo skin texture from before her little “oh shit” reupload is visible. The worn items inventory tab, and the item properties window, are both open so that there can be absolutely no question what we’re looking at.

Since it’s cut off, that UUID is a25aa38a-decd-835c-4453-99dff055879f.

And here is a little LSL script that will put that texture on a prim. Scale it up, set full bright, and you’ll see the same watermark artifacts.  So, Hush: Nice try, but you fail.

        string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
        llSetTexture("a25aa38a-decd-835c-4453-99dff055879f", ALL_SIDES);

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